A market worth R$12 billion a year. A new law. And a window of opportunity that demands legal structure before it can be seized.
PGB 2026, Abragames, and global industry data show a market maturing at an accelerated pace.
Until 2024, a Brazilian game wasn't clearly a cultural product, software, or audiovisual work. That gap created uncertainty around funding, taxation, and IP protection. The new framework changes this by recognizing games as interactive audiovisual works and opening access to instruments that were previously unavailable.
Four signs of where the industry's next legal conflicts will emerge.
Women are the majority. Gen Z has taken the lead for the first time. Middle-income classes dominate by volume. Whoever builds IP with this audience holds more negotiating power with international publishers today than at any other point in the Brazilian industry's history.
Contracts and intellectual property for creators, studios, and companies in the creative industry, in Brazil and abroad.
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